hey can anyone out there help me find critical/theoretical writing on hardware modding? (especially on video game hardware, but any kind of consumer modification of industrially-manufactured products would work)
I know that (e.g.) Stephanie Boluk and Patrick Lemieux have studied video game modding from a software perspective, but I don't know anyone studying hardware mods in particular.
(doesn't need to be "academic," just looking for stuff beyond tutorials and enthusiast press)
@aparrish it's a clash of various personalities in which a lot of enthusiastic people are thoroughly chewed up by both gamers and lawyers, mostly in service of their own egos though so it's kind of karmic
@aparrish video game reverse engineering can be a rewarding medium for folks who are tragically interested in knowing details of things. it ends badly in my experience, people get taken advantage of
@scanlime is there a particular incident that you can point to? I have to admit that I didn't know about this aspect of the practice
@scanlime it's such a shame how much capitalism and egotism can ruin a good thing. I always admired your ability to reverse engineer things and mod them, and it was such fun to play those games with that hardware with you (although the loud clacking of the GameCube controllers did make it hard for me to sleep sometimes when you and David were playing Tetris Attack 😂)
@darth_mall I wish there was something underneath all that tech culture beyond gawking at "skills" that are just fossilized boredom
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