Inspiration ↓ https://feed.grantcuster.com/post/1600447834/
ROG Zephyrus G14 ACRNM
Work ↓ https://feed.grantcuster.com/post/1600123348/
Making a tiling window browser within the browser, maybe.
Work ↓ https://feed.grantcuster.com/post/1600051956/
Work ↓ https://feed.grantcuster.com/post/1600031416/
Split and multiply.
I've started writing a lot of simple custom launcher scripts. For instance, `750words` to open https://750words.com in a firefox window, and then launching that with dmenu. I've been surprised how different (more intentional) it feels to open that versus opening a browser and navigating to it.
Work ↓ https://feed.grantcuster.com/post/1599785663/
Responsive design debug.
Work ↓ https://feed.grantcuster.com/post/1599669313/
I think I have most of the design figured out for the new Constraint Systems index page. Now I need to refactor the code...
Inspiration ↓ https://feed.grantcuster.com/post/1599603509/
Avara: "The placement of its nodes is exclusively based on a rough square grid. The original reason of this design choice was to facilitate collaboration on the font, and it now results in the radical and highly constrained shapes of this type family."
Work ↓ https://feed.grantcuster.com/post/1599497754/
Working on a new layout for the Constraint Systems index page.
Work ↓ https://feed.grantcuster.com/post/1599233980/
Tree layout and image-fill contain.
Work ↓ https://feed.grantcuster.com/post/1599164381/
Back to tiling.
I made Sift, an experimental image editor that slices an image into layers. You can offset the layers to generate interference patterns and pseudo-3D effects.
It uses additive blending and a pixel-based light splitting algorithm. It came out of thinking about how to add depth to a grid of pixels. For more info you can read the release notes (https://writing.grantcuster.com/posts/2020-09-01-sift-release-notes/) or watch a video tour (https://youtube.com/watch?v=MJQNnAr40Vw). As always, I'd love to see anything you make with it.
Work ↓ https://feed.grantcuster.com/post/1598563306/
Work ↓ https://feed.grantcuster.com/post/1598544652/
Starting a vacation project. Using three.js for the first time in a while.
Work ↓ https://feed.grantcuster.com/post/1598036937/
Working on a command history view for the tiling app.
Work ↓ https://feed.grantcuster.com/post/1597434068/
Added multiple image handling and image swapping.
Work ↓ https://feed.grantcuster.com/post/1597278603/
TIle collage. Tree collage?
Going out on a limb. Creative interface experiments at http://constraint.systems. Recent Linux convert. Foster parent. Work and inspiration in progress. He/they.
vis.social is an open social platform for creative people, especially anyone in sciArt, data, visualization, creative coding, and related arts and research. English is the common language of the instance.