I made Tile, an experimental image layout editor that uses a tiling tree layout. You can move, split, and resize images using keyboard controls.
I made Tile because I love using a tiling window manager (i3wm) and I think tiling as an interface should be more widely used and explored.
Release notes: https://writing.grantcuster.com/posts/2020-09-16-tile-release-notes/
Video walkthrough: https://www.youtube.com/watch?v=okhz-M7n71c
Inspiration ↓ https://feed.grantcuster.com/post/1600447834/
ROG Zephyrus G14 ACRNM
Work ↓ https://feed.grantcuster.com/post/1600123348/
Making a tiling window browser within the browser, maybe.
I recorded a video walkthrough of my experimental text layout editor Span, where I talk through some of the ideas behind it: https://www.youtube.com/watch?v=ltI0e420wbM
I talk a bit about making text layout editing a more flow-friendly experience and how laying out text is just very strange (it's one-dimensional!) and different from image layout.
Work ↓ https://feed.grantcuster.com/post/1600051956/
Work ↓ https://feed.grantcuster.com/post/1600031416/
Split and multiply.
You can do similar things in macOS, but because Mac apps are more polished, with nicely designed icons, the gap between your custom scripts and professional apps is much more noticeable. The limitations (name-only) of the dmenu interface make it much easier to customize and participate.
I've started writing a lot of simple custom launcher scripts. For instance, `750words` to open https://750words.com in a firefox window, and then launching that with dmenu. I've been surprised how different (more intentional) it feels to open that versus opening a browser and navigating to it.
I wrote about the benefits of limitations in application launchers and about how using dmenu with custom launch scripts makes me feel more in control: https://writing.grantcuster.com/posts/2020-09-12-the-benefits-of-limitations-in-application-launchers/
dmenu is basically autocomplete for launching applications and scripts, it's not so different to using Spotlight to launch apps on macOS. But because of the simplicity of the interface and how agnostic it is about what it launches, it opens up interesting custom workflow possibilities.
Work ↓ https://feed.grantcuster.com/post/1599785663/
Responsive design debug.
Work ↓ https://feed.grantcuster.com/post/1599669313/
I think I have most of the design figured out for the new Constraint Systems index page. Now I need to refactor the code...
Inspiration ↓ https://feed.grantcuster.com/post/1599603509/
Avara: "The placement of its nodes is exclusively based on a rough square grid. The original reason of this design choice was to facilitate collaboration on the font, and it now results in the radical and highly constrained shapes of this type family."
Work ↓ https://feed.grantcuster.com/post/1599497754/
Working on a new layout for the Constraint Systems index page.
Work ↓ https://feed.grantcuster.com/post/1599233980/
Tree layout and image-fill contain.
Work ↓ https://feed.grantcuster.com/post/1599164381/
Back to tiling.
I made Sift, an experimental image editor that slices an image into layers. You can offset the layers to generate interference patterns and pseudo-3D effects.
It uses additive blending and a pixel-based light splitting algorithm. It came out of thinking about how to add depth to a grid of pixels. For more info you can read the release notes (https://writing.grantcuster.com/posts/2020-09-01-sift-release-notes/) or watch a video tour (https://youtube.com/watch?v=MJQNnAr40Vw). As always, I'd love to see anything you make with it.
Work ↓ https://feed.grantcuster.com/post/1598563306/
Work ↓ https://feed.grantcuster.com/post/1598544652/
Starting a vacation project. Using three.js for the first time in a while.
Going out on a limb. Creative interface experiments at http://constraint.systems. Recent Linux convert. Foster parent. Work and inspiration in progress. He/they.
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