New from me on Constraint Systems:
Fracture is an experimental image editor. Shatter and recombine images using a grid of viewports.
Try it at https://fracture.constraint.systems
Inspiration ↓ https://feed.grantcuster.com/post/1610421328/
Visual Programming Cortex - featuring lots of interesting experimental language examples.
Work ↓ https://feed.grantcuster.com/post/1610165412/
Well at least I left a comment that there might be a race condition where there turns out to be a race condition.
Inspiration ↓ https://feed.grantcuster.com/post/1609704987/
Desert Crust series by Andrew Benson
Work ↓ https://feed.grantcuster.com/post/1609192743/
Rebuilding Fracture using Recoil for state management. (So far) it makes it a lot easier to have readouts of state (like position, camera) in their own component clear of the visualization components tree.
Work ↓ https://feed.grantcuster.com/post/1608590252/
End of day workspace shot. Working on an image editor where you manipulate a grid of viewports. Currently named Fracture.
Inspiration ↓ https://feed.grantcuster.com/post/1608490195/
Visible structure, from A Pattern Language. On the importance of giving uses a direct sense of a building's structure. Thinking about this in relation to code and Minecraft.
from https://www.notion.so/A-Pattern-Language-for-Interfaces-c2f88d6b16d84293995c006042e79d88 via @yoshiki's notes
Going out on a limb. Creative interface experiments at http://constraint.systems. Recent Linux convert. Foster parent. Work and inspiration in progress. He/they.
vis.social is an open social platform for creative people, especially anyone in sciArt, data, visualization, creative coding, and related arts and research. English is the common language of the instance.