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New from me on Constraint Systems:
Fracture is an experimental image editor. Shatter and recombine images using a grid of viewports.
Try it at fracture.constraint.systems

Work ↓ feed.grantcuster.com/post/1610
Well at least I left a comment that there might be a race condition where there turns out to be a race condition.

Work ↓ feed.grantcuster.com/post/1609
Rebuilding Fracture using Recoil for state management. (So far) it makes it a lot easier to have readouts of state (like position, camera) in their own component clear of the visualization components tree.

Work ↓ feed.grantcuster.com/post/1608
End of day workspace shot. Working on an image editor where you manipulate a grid of viewports. Currently named Fracture.

Inspiration ↓ feed.grantcuster.com/post/1608
Visible structure, from A Pattern Language. On the importance of giving uses a direct sense of a building's structure. Thinking about this in relation to code and Minecraft.
from notion.so/A-Pattern-Language-f via @yoshiki's notes

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vis.social

vis.social is an open social platform for creative people, especially anyone in sciArt, data, visualization, creative coding, and related arts and research. English is the common language of the instance.