Show newer

Fracture came out of me experimenting with WebGL and learning I could split the canvas into viewports, each with their own independent camera. It's got a logic that feels kind of familiar but kind of weird, hopefully. I'd love to see anything you make with it and hear any impressions.

Show thread

New from me on Constraint Systems:
Fracture is an experimental image editor. Shatter and recombine images using a grid of viewports.
Try it at

Work ↓
Well at least I left a comment that there might be a race condition where there turns out to be a race condition.

Work ↓
Rebuilding Fracture using Recoil for state management. (So far) it makes it a lot easier to have readouts of state (like position, camera) in their own component clear of the visualization components tree.

Show older is an open social platform for creative people, especially anyone in sciArt, data, visualization, creative coding, and related arts and research. English is the common language of the instance.