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I am a full-time indie game developer. To help creating a rich and dynamic game world, I've designed and implemented the Dew programming language. dew-lang.org

While I work towards my first game release, I'm using Dew to draw some simple animations every day and post them here.

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gamedev ramblings 

@toffee Can't imagine a puzzle platformer that doesn't rely on some kind of gimmick, but if you're looking for inspiration, check out:

La-Mulana, no single gimmick, just combat-focused with a huge variety on puzzles.

Solomon's Key, block-creation/destruction ability, arcade-y with lots of enemies to figure out how to route around.

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Wow! It's been several months since I've updated my gallery. Well, I spent some time today formatting the data, and updating it. All drawings, up until this current week are now in the gallery: kristinhenry.github.io/inkyDay

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vis.social

vis.social is an open social platform for creative people, especially anyone in sciArt, data, visualization, creative coding, and related arts and research. English is the common language of the instance.