Work ↓ https://feed.grantcuster.com/post/1610753721/
Decompressing from finishing one thing by starting another thing.
Fracture came out of me experimenting with WebGL and learning I could split the canvas into viewports, each with their own independent camera. It's got a logic that feels kind of familiar but kind of weird, hopefully. I'd love to see anything you make with it and hear any impressions.
New from me on Constraint Systems:
Fracture is an experimental image editor. Shatter and recombine images using a grid of viewports.
Try it at https://fracture.constraint.systems
Inspiration ↓ https://feed.grantcuster.com/post/1610421328/
Visual Programming Cortex - featuring lots of interesting experimental language examples.
from https://github.com/ivanreese/visual-programming-codex/blob/master/implementations.md
Work ↓ https://feed.grantcuster.com/post/1610165412/
Well at least I left a comment that there might be a race condition where there turns out to be a race condition.
Inspiration ↓ https://feed.grantcuster.com/post/1609704987/
Desert Crust series by Andrew Benson
from https://vimeo.com/showcase/7269489/video/433243441
Work ↓ https://feed.grantcuster.com/post/1609192743/
Rebuilding Fracture using Recoil for state management. (So far) it makes it a lot easier to have readouts of state (like position, camera) in their own component clear of the visualization components tree.
Work ↓ https://feed.grantcuster.com/post/1609002225/
Trying out Recoil for state management. Time travel for almost free is nice.
from https://recoiljs.org/
Work ↓ https://feed.grantcuster.com/post/1608752468/
I made the Constraint Systems index page more brutalist.
from https://constraint.systems
Work ↓ https://feed.grantcuster.com/post/1608590252/
End of day workspace shot. Working on an image editor where you manipulate a grid of viewports. Currently named Fracture.
Going out on a limb. Creative interface experiments at http://constraint.systems. Recent Linux convert. Foster parent. Work and inspiration in progress. He/they.