Work ↓ feed.grantcuster.com/post/2019 You can see how UMAP clusters are structured by things like the orientation of the number if you travel along their axes.

Work ↓ feed.grantcuster.com/post/2019 Making a hover display in three.js using a canvas as a texture. Canvas size needs to be a power of two. I'm using Figma to design it and then I can just move the coordinates into code.

Work ↓ feed.grantcuster.com/post/2019 Three.js interface for UMAP run on MNIST is running. 70,000 digit images rendered using sprite sheets and a fragment shader to offset.

Work ↓ feed.grantcuster.com/post/2019 I've started dissecting the WestLangley example. The coordinates for the sprite sheet start in the bottom left!?

Inspiration ↓ feed.grantcuster.com/post/2019 Through desperate googling I rediscovered this great post and project on using three.js for T-SNE visualization. from douglasduhaime.com/posts/visua

Work ↓ feed.grantcuster.com/post/2019 After _a lot_ of trial and error I got python to make a sprite sheet out of MNIST pixel array data.

Work ↓ feed.grantcuster.com/post/2019 Desperately trying to figure out why the background of my 9's are not transparent.

Work ↓ feed.grantcuster.com/post/2019 The printed versions of my generated snowflake card are here. My first printed project saved directly from a canvas element. Slowly making my way towards a photoshop free workflow. from beta.observablehq.com/@grantcu

Inspiration ↓ feed.grantcuster.com/post/2018 I'm thinking about Homecoming's use of aspect ratio and how it could possibly translate to web design. from amazon.com/gp/video/detail/B07

Inspiration ↓ feed.grantcuster.com/post/2018 The clothes on the character on Lynn Fisher's site change with the screen size. I'm very interested in designs where the screen size (and the layout differences that flow from it) are made more visible to the viewer. from lynnandtonic.com/

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