Bugfix release #vvvv gamma 2021.3.1 is out!
Check the ChangeLog for details: https://thegraybook.vvvv.org/changelog/2021.3.html
Exciting developments: The FUSE team provided a first update of their journey towards creating advanced GPU tools for #vvvv
Support them here:
Are you looking for a tool to prototype your @PrototypeFund project?
Try our visual live-programming environment #vvvv
"VRHAM! invites immersive artists worldwide to submit their artistic virtual, augmented and mixed reality projects.
Our international jury will select the winners of the VRHAMMY Award, which is endowed with 5,000 €."
Deadline: February 28
PeerTube v3: it’s a live, a liiiiive !
🎉🎉🎉 PeerTube v3 is out today!!! 🎉🎉🎉
On the blog :
➡️ The stages of development
➡️ Peer to peer live streaming
➡️ A behind-the-scenes short film
➡️ What we imagine for the future!
Illus CC-By @davidrevoy
Silk.NET 2.0 is out:
"A high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL and OpenAL. Use Silk.NET to add cross-platform 3D graphics, audio, compute and haptics to your C# application."
Consider submitting a sample of your #etextile craft to our 2020 ETextile Swatch Exchange!
Deadline: January 7 2021
(((this time we're also sharing glimpses of what goes on in our minds while we make.)))
vis.social is an open social platform for creative people, especially anyone in sciArt, data, visualization, creative coding, and related arts and research. English is the common language of the instance.